Saturday, September 20, 2014

VEF 1 Rigid Bodies Project

Hello (to all readers),

I would like to take a moment to talk about my VEF 1 or visual effects class rigid bodies project. The specifications for this project were to create, using Maya, 10 unique active rigid body events and to add at least 3 constraints. Once completed we were instructed to bake out the animation and then to either play blast or render the final video. This final video turn in will be what is graded for the project.

Once we were informed of this project I took time to plan out my motion. I decided to rely heavily on pin constraints for the hammer and all the seesaws and added gravity fields to almost all active bodies to create as realistic motion as possible. I also added a few hinge constraints on any swinging doors and to help the cup fall properly. This project was challenging but in a good way. Every time it baked out differently then it played I had to find ways to fix it which meant it was time to put on my problem solving cap. No matter how many times I had to redo I found a new love and passion for simulation.




I did have time to render my video so it is fully rendered out (it took about 7 hours) using Maya Mental Ray and composited together in Nuke, After Effects and Final cut. I chose to add a clip from the song Everything is Honey from the 2011 Winnie the Pooh movie to add a little fun to the video.

Besides learning about active and rigid bodies we learned about constraints and fields to make the simulation/animation more realistic when it comes to the physics of motion. I learned how to use these tools in Maya quite well and once you are hooked, you are hooked for life.


 

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