Hello Everyone,
Another class project to post so here goes. CAN 1 (character animation) had me doing this project that they call the Eggy Walk. Why such an interesting name? Well the little character known as Bugsy is walking around with an egg shell covering his upper torso. So naturally it is a walking "egg".
The project requirements were as follows. Make Bugsy walk across the screen by including contact, passing, up, and down poses. Also we were to make the walk more realistic by adding foot rolls and hip tilts and twists. There were two other sections to this project that were optional but they provided a chance to get more points. These sections were a walk/turn and then stop in front of either a mailbox or a scale (Depended on the background you chose.) and the second section was to do the walk/turn but instead of staying stopped do a pause and then jump onto the scale. If both these were attempted they added an extra 10 points to your grade.
I decided to do the Eggy Walk with a turn and stop at the end for my CAN 1 Project 1. I spent a good amount of time getting familiar with the rig taking time to make MEL buttons to key the whole rig and to select the whole rig so that animating would be easier. Once familiar I jumped into contact poses and then passing poses. I had the most issue with the fact that I made my steps to wide. I did not realize this until around the final phase because each adjustment made my knees lock out. So keep that in mind when animating, take realistic sized to smaller steps just to be safe.
Next came my ups and downs. I tended to lean to far forward in my ups and to far back in my downs which can make the character look off balance, this was a pain to fix but definitely gave a better result. After those were done I adjusted my hips and tried to add foot rolls. Eggy walk was completed but I was not done yet. On to the turn/stop!
I did a few more steps the same as I had done earlier only this time I added a little turn to the hips so that Bugsy could turn so that he could check his mail. The steps here were smaller so they were more complicated to get to look right but they all have the same principles. Finally it came time to stop Bugsy. Simple add a few moving holds and simply stop moving the character.
I learned a lot and am proud to announce I can finally understand animation better than I did in FOA (fundamentals of animation). I got a couple critiques from my lab instructor and was not afraid to ask the lecture teacher to critique me in front of class all in hopes to make this project as complete and pretty as possible. Remember your eyes can only see so much, ask for others to look at your stuff and you might just be pleasantly surprised at the results of taking their advice.
Until next post,
Rebecca Luse