Friday, October 24, 2014

Visual Development

Hello all,

This month was the month for Visual Development (VSD) which is considered the second shading and lighting class at Full Sail. We spent our time working on projects in Maya and Nuke. Here are three of the projects we were required to do.

Project 1 -

This first image we were required to match the reference as close as possible. We worked in Maya and used basic lights such as directional and area lights. We then hooked up the area lights to mia_portal_lights to create a more realistic look to the light pouring in through the window. This was a new tool that I learned and I just love the result it gave. We also added a sphere shaped area light that was connected to a physical light which in turn had a mib_blackbody in the back room which we adjusted the temperature in order to make it more orange. Here is the end result.



Project 2 -

For this second image we laid out UVs in Maya on a scraper or a gear. I chose to do the scraper since the photo manipulation for textures in Photoshop was considered to be easier. After laying out the UVs I took a snapshot of it and brought that into Maya. There I took photos of a real scraper and manipulated them to create the textures. I had had very little experience using maya so when we learned how to use masks I got really excited. Life was ten times easier and I was able to make a texture and UV Map I was very proud of. So with out further ado, here it is my UV Map.



Project 3 -

Now comes the final image. For this part of the project we split our Maya scene set up into render layers and rendered out .exr renders to be brought into Nuke. I took the images into Nuke and proceeded to split it out into the many passes it was rendered in, 6 to be exact. These passes were beauty, diffuse, indirect, reflection, refraction, and specular. After remerging these layers together I adjusted the exposer and added in two radials to fade the corners and to make it look like light was coming from the top left corner. After that I added a depth pass and put in atmospheric perspective. Finally I rendered out the image into what you see below. Sorry about the confetti it was the .ple version of Nuke which is for students so they cover it in water marks.



There you have it. Another class, another month. Hope you enjoyed the read and the images because I know that I certainly had fun making them. I have to say that the teacher and lab staff were great and I can hardly wait for another month.

Thanks for reading!

Sincerely,
Rebecca Luse